How do I design game?
Sutcher is a game my sister and I, as well as several other talented individuals, are working on at present. The game takes place in a decrepit Southern Plantation home deep in the bayou, with a crazed grandmother, a bedridden grandfather and a house full of secrets.
Intro cut scene:
The art for the titular monster is done by the crazy skilled Jimmy Nijs, as featured below:
Like I said, we're beginning game designers, so we're learning as we go. We're hoping to make it a great game, but for now, I just wanted to share my excitement (and brag a little about my design influence. Durr hurr)
As a final note, you can check out Pinny being fucking terrifying below:
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